![]() Quake had enemies like ogres which used bouncing grenades at distance and a chainsaw at close quarter, with the grenades having physics and this made the encounters incredibly technical Monsters in Quake have more tricks, lunge at you from a distance or have dual attacks for example Monsters in Doom either shoot projectiles or try to hit you with melee attacks There's drawbacks to that in the sense that you can't have something like the hotel level in Blood, but there was benefits too, and benefits that shouldn't be disregarded. It was easily the one to take itself the least seriously. They were more fun to explore and had more balanced weapons and enemies, but the idea that you're a glass cannon wielding shotguns that can let loose 4 shells at once and sticky bombs that you can kill yourself with if you're not careful, that you're ganked on all sides by invisible fire-spewing ninjas that can kill you in an instant, how you have not one, but two means of showoff kills (fists and the katana), how you can unleash a nuke and take cover in the split second you have before it hits, how you fight fast jumping melee enemies in a cramped submarine lit by a strobing red light, how every attack makes giblets fly left and right with no time to absorb the spectacle as you fight off the remaining 500 enemies while avoiding environmental hazards, hitting on pinup anime girls in the corniest chingychongy voice the actor could pull off. Duke ans Blood had the better art and level design, no doubt. Objectively Blood, but Shadow Warrior is a personal favourite because it did a better job at being intense and over the top. Wolf3D is more of a freeze-frame, there's been a bunch of custom mods, but it's all more or less the same visually and it's a chore to run in ECWolf so I just play the original levels and SoD. I honestly can't stand playing Doom's vanilla content at this point, Quake is a bit better but just a bit, vanilla. ![]() I just really really love the feeling of being hunted you get in the game and how much you have to constantly be on the lookout, especially in levels where there's many rooms with the same sound-floor code and you aggro half the map and have to move around while so many AIs are closing in on you from all sides.īut even though I've been replaying every year, for years now, when the time comes, it feels so enjoyable just because it's so simple and immediate. Maybe I just really like mazes, who knows. ![]() It's so blissfully simple but still has so many intricacies, tiny little things that add up to how you need to play well. You know what though? Our of all shooters and retro-revival shooters, I've replayed Wolfenstein 3D the most, back to back, with SoD.
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